Who goes first in Armadillo?
English AMIGO rules, two-sheet publisher PDF
The player who can count down from ten fastest takes the first turn of round one.
Rule details
That player chooses and rolls the dice. All players then take part in the discard-or-take-a-token step.
If there’s a tie
The cited starting-player instruction does not specify a tie-break. We don’t infer one.
Source & edition
- Armadillo — AMIGO rulesAMIGO · Playing the Game, opening paragraph; PDF pages 1 · Checked 2026-09-23
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