From the publisher’s rulebook

Who goes first in Armadillo?

English AMIGO rules, two-sheet publisher PDF

The player who can count down from ten fastest takes the first turn of round one.

Read the publisher’s rulebook

Rule details

That player chooses and rolls the dice. All players then take part in the discard-or-take-a-token step.

If there’s a tie

The cited starting-player instruction does not specify a tie-break. We don’t infer one.

Source & edition

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