From the publisher’s rulebook

Who goes first in Cargo Noir?

Days of Wonder English rules, 2015 V2 file

Whoever last visited a port in real life starts and takes the first-player marker. Turns proceed clockwise.

Read the publisher’s rulebook

Rule details

The first player moves the game-turn marker forward at the start of each round.

On everyone's first turn, skip phases 1 and 2 and begin with phase 3, Sending Ships Out.

If there’s a tie

The cited starting-player instruction does not specify a tie-break. We don’t infer one.

Source & edition

More starting rules

Browse available game rules

Found a different instruction in your edition? Send a correction with the game, edition, and source.