Who goes first in Cargo Noir?
Days of Wonder English rules, 2015 V2 file
Whoever last visited a port in real life starts and takes the first-player marker. Turns proceed clockwise.
Rule details
The first player moves the game-turn marker forward at the start of each round.
On everyone's first turn, skip phases 1 and 2 and begin with phase 3, Sending Ships Out.
If there’s a tie
The cited starting-player instruction does not specify a tie-break. We don’t infer one.
Source & edition
- Cargo Noir — Days of Wonder rulesDays of Wonder · Setting up the game; Starting the game; III. Sending Ships Out; PDF pages 3, 4, 7 · Checked 2026-09-23
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