From the publisher’s rulebook

Who goes first in Clever Cubed?

Schmidt Spiele English rules

The unluckiest player takes the six dice and starts.

Read the publisher’s rulebook

Rule details

That player is the first active player; the dice then pass clockwise after each active turn.

If there’s a tie

The cited starting-player instruction does not specify a tie-break. We don’t infer one.

Source & edition

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Found a different instruction in your edition? Send a correction with the game, edition, and source.