From the publisher’s rulebook

Who goes first in Small World Underground?

Days of Wonder English rules, copyright 2009–2018

The last person to visit a cave or cellar starts. Turns then go clockwise.

Read the publisher’s rulebook

Rule details

The first player advances the game-turn marker before starting each new round.

If there’s a tie

The cited starting-player instruction does not specify a tie-break. We don’t infer one.

Source & edition

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Found a different instruction in your edition? Send a correction with the game, edition, and source.