Who goes first in Small World Underground?
Days of Wonder English rules, copyright 2009–2018
The last person to visit a cave or cellar starts. Turns then go clockwise.
Rule details
The first player advances the game-turn marker before starting each new round.
If there’s a tie
The cited starting-player instruction does not specify a tie-break. We don’t infer one.
Source & edition
- Small World Underground — Days of Wonder rulesDays of Wonder · Starting the game on printed page 4; first-turn context on the facing page; PDF pages 3 · Checked 2026-09-23
More starting rules
Browse available game rulesFound a different instruction in your edition? Send a correction with the game, edition, and source.